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Dragon ball z legend of z editor
Dragon ball z legend of z editor







dragon ball z legend of z editor
  1. #Dragon ball z legend of z editor Patch
  2. #Dragon ball z legend of z editor Pc

Future Trunks fighting Broly, and then travelling to the past to warn the others about his power.rebelling against his father during the Cell Games. One of the Saibamen from Nappa's batch surviving the battle on Earth and fighting alongside the Z Fighters on Namek.Kid Goku traveling to the future and interacting with the aged cast of Dragon Ball Z.Some of the characters' cut story arcs include: One event for Gero actually uses Budokai 2's cutscene style! That should nail how early all this stuff got scrapped. Only Nappa and Gero have somewhat implemented world maps in an unfinished state, both using odd backgrounds/characters for cut-scenes (since their ID number was changed during development). Most characters, while featuring appropriate intros (along with placeholder backgrounds and unused text) were basically getting started, and as such only have their programmed model floating around their intended world, with elevation set to zero (you're literally at sea level) and a placeholder event at 0,0 coordinates which just resets the whole thing. Also, rip unused balloons for each character.Įvery character was going to feature a Dragon Universe storymode, compared to the final game's 11 (Goku, the 3 Gohans, Vegeta, Krillin, Piccolo, Tien, Yamcha, Uub and Broly).That includes each character's intro, script implementation, unseen animations (every one of them has a flying/speedup animation for Dragon Universe).Gonna have to replay LoZ again soon, it's always a blast.Make a sub-page once enough data for this is collected. When I saw going to Korin's tower to get senzu beans I genuinely believed they played your game lol.

dragon ball z legend of z editor

Loading screens are atrocious but that'll probably be patched lol. Yeah tho man flying around the world's a blast, hunting animals is pretty fun if not a little more DB than DBZ, graphics are generally on point and I can't wait for dlc. Yours is easily the better rpg (love the Super content btw, going up to Beerus is what initially sold me on it years ago.) Kakarot giving you 69037894828941 exp because Goku farted is honestly my biggest gripe with the game. This can have tragic consequences (ie Krillin dieing early Cell arc and loading a game over vs the Cell jrs.) so always proceed with a live party at all costsĭude fr I much prefer how your game throws story exp appropriately ( Goku's training otw to Namek for example which btw, is a creative as hell, instant-classic defining moment imo) Under no circumstance should you let a character die in a boss fight/before progessing the story and not get revived. Don't get locked into a fight without healing items, when the game prompts you that you're gonna be locked into an area buy those healing items before you save

#Dragon ball z legend of z editor Patch

I once got to Kid Buu and encountered a game breaking glitch, he was nice enough to release a patch in about a day after I commented about it on his site (the game hadn't been updated in about 4 months prior) so please do support the awesome product and developer! If you have played it, how would you compare the 2?Īlso for what its worth the dev OmegaMagnusDA is an awesome guy.

#Dragon ball z legend of z editor Pc

You can play on a potato pc or mobile, I recommend a pc so the post game numbers can exceed 9999 (It's an rpg maker game so it's kind of limited especially on mobile.) Very curious what this sub thinks of this game! Hey guys hope this sub is an acceptable place for this, to me Kakarot is the game that effectively replaced this game (a Radditz to Buu rpg) but this game is by all means a classic and something any DBZ (+ Super + GT) fan should play.









Dragon ball z legend of z editor